Remove Balance Remove Game Designer Remove Playtesting Remove Writing
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How to Make Board Game Rules

Brand Game Development

This week while working on my current board game design, a lot of things have come into focus. Now it’s time to start tweaking board game rules. This is where board game design often becomes very tricky. Need help on your board game? Making Balanced & Clear Rules. Playtest a Ton.

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First look at SPELLSTORM!

Keith Burgun

I’ve been working extremely hard this year on Spellstorm (among other projects) – so much so that I sort of forgot to write something about it here on my blog, I’ve realized! I did write this piece over at its BoardGameGeek page, so do check that out to begin with, if you haven’t already: [link].

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How to Work in a Team in the Board Game Industry

Brand Game Development

I’ll also be writing responses for Will. Early in 2013, our local game store owner mentioned that there were other designers in the area. We had our first game design meetings, which I continued to organize and have been running since. Will is the lead designer. How Ben, Sarah, and Will Got Started.

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How to Get Started with Your First NFT Game Development

iXie gaming

Here are some fundamental activities involved in NFT game development: Creating the game concept. Design a clear game concept integrating NFTs and define gameplay mechanics. Write and deploy smart contracts defining the policies for creating, trading, and owning NFTs in your game. Develop smart contracts.

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Double Fine PsychOdyssey recaps / viewing guide, episodes 01-17

Radiator Blog

I assumed it was mostly for fans but after watching all 32 episodes (on 2x speed, skipping some parts) I've changed my mind and now I think it's essential viewing for all game designers / devs. This recap post / viewing guide covers only the first half of the series (episodes 01-17) and I'll try to write-up the second half later.

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You Have No Idea How Hard It Is To Run A Sweatshop, Part 2

Designer Notes

Well, one part of the appeal of games is that they can theoretically simulate the real world and teach us about it, that we can make choices and see those choices be modelled accurately. But, to use just this one specific example, how could a game written before McCracken’s insight on pitching have any claim to accurately model baseball?

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Rebalancing Cogmind

Grid Sage Games

Some roguelikes don’t strive for balance, but maintaining balance has always been important to me for Cogmind, since it fits better with my vision for this type of game, heavy on tough, complex, and consequential decision-making at multiple strategic and tactical levels. Categorical Approach. Alien Artifacts.

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