Remove Balance Remove Mechanics Remove Playtesting Remove Racing
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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The only examples of F2P shooters at scale were Korean (Crossfire) and Chinese (Assault Fire/Ni-Zhan), both focused on pay-to-win mechanics. It was not uncommon to assume that a better designed map or finely balanced mode that took three times as long as competition would eventually win the day.

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. In each of the design diaries that I have written so far, I have focused on a specific game mechanic or isolated portion of the game. Acquiring more Leader tiles gives the player more to try to balance.

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