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Importance of playtesting in game design

Logic Simplified

One vital approach used during game development is playtesting. So, what is playtesting and how is it an essential part of game development? What is a playtest? A playtest is a method to see what works in terms of gameplay mechanics. Let’s find out.

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“Post-Balance” Cogmind Item Expansion

Grid Sage Games

Beta 11 was a huge milestone in Cogmind development, having completed a comprehensive review of all items and their stats and mechanics in order to rebalance where necessary, a process I wrote about in detail last year. As part of this drive, for months I’ve been creating over 100 new items, most of them including new mechanics.

Balance 52
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Two brothers behind MystiveDev build bodycam survival-horror Chasmal Fear

PreMortem.Games

The collaboration extends to game mechanics and gameplay loops, where player feedback plays a crucial role in shaping the final product. Compelling gameplay loop Balancing the creation of assets, the Mojsovski brothers share that the assets are a mix of marketplace acquisitions and in-house development. “I say it’s 50/50.

Horror 209
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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics. Even with no tutorial.

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Unique blend of genres in haunting fishing adventure Dredge by Black Salt Games

PreMortem.Games

We had three very different games that we spent around two weeks on each, developing them up to a point where we could playtest them with other people”, says Mason. A few different mechanics For a game about fishing stuff out of the water, Dredge is surprisingly light on fishing mechanics. Even with no tutorial.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” But it took some tweaking to get the right balance. The team of White Star Studios closely monitored the results of early playtest sessions. The more complex a mechanic is, the more guidance players will need.

Studios 104
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Indie dev studio Wikkl Works takes virtual rock climbing to New Heights

PreMortem.Games

Drawing inspiration from their own experiences in bouldering, the team sought to incorporate the exhilarating mechanics of climbing into the game. To strike a balance, the team aimed to automate as much of the body movements as possible while retaining the meaningful choices that players make while climbing.

Indy 104