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The 2020 Holiday Shopping Guide for Board Game Lovers

Brand Game Development

Tasty Humans is a 30-60 minute, tile-laying, pattern-building game for 1-4 players. Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. But every tile that you claim affects what your rivals can take next. Are you excited? Hobby Board Games.

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Old World Designer Notes #11: The End

Designer Notes

Simulations can be great games, but they tend not to be a good format for turn-based games with transparent game mechanics. It worked extremely well from a mechanical perspective, which is all we needed for early MP testing before the game even had characters, families, and events. The trick is knowing where symmetry is important.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Volumetric fog is making its first appearance in Godot 4, balancing a realistic look and fast performance, thanks to the use of temporal reprojection. This change aims to address various popping issues, race conditions, and overall poor resampling behavior. You can probably build half a game with tiles alone!

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Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. In each of the design diaries that I have written so far, I have focused on a specific game mechanic or isolated portion of the game. They have just a single Leader tile and their monster’s unique “personal craving.”

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