Remove Balance Remove Prototyping Remove Puzzle Remove Tile
article thumbnail

Old World Designer Notes #2: City Sites

Designer Notes

In the original version, one player discovered that the optimum strategy was to cover every fourth tile on the board with a city, a mind-numbingly boring strategy that was always the best choice. Namely, building an urban improvement and producing a specialist on any tile extend the city borders in all six directions.

Tile 52
article thumbnail

My Elephant in the Room, Part 1

Designer Notes

So, why should I go back to make a historical, tile-based 4X game? Here are some screen’s from the game’s prototyping phase. Civ inherited this mechanic directly from Empire, a game from the 80s which had much of the same tile-based, turn-based combat as Civ but without the scope of all human history. somewhere in the comments.

Tile 98
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Royal Match - The New King from Turkey?

Deconstructor of Fun

Especially since the game seeks to dominate the puzzle genre, which is the largest and arguably the most competitive genre in mobile games. Early revenue per download data shows that it outperforms other Classic Match-3 titles and is as strong as full Puzzle & Decorate games, suggesting that players like the direction. It made $5.1

Puzzle 69
article thumbnail

Board Game Pacing: Keeping Your Game Interesting (Tasty Humans Pt. 5)

Brand Game Development

So often, when we’re balancing our designs , it’s because we’re trying to nail down board game pacing. There is also an escalation in strategy as the players fill up their boards by acquiring more and more Leader tiles. They have just a single Leader tile and their monster’s unique “personal craving.”

Tile 130
article thumbnail

Zugzwang as a pole dance upward unto heaven

Radiator Blog

I first prototyped it back in 2019, but I didn't really know how to finish it. Originally this was prototyped as "Saugzwang" and I made it for the 7 Day Broughlike Jam back in 2019. A dense randomized mini-chess puzzle where everything matters. Voyeurs work differently, they have sex by watching a couple have sex.

Code 52