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Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

The beta snapshots cadence allows us to better measure the overall stability and quickly catch regressions, especially when a lot of features are worked on at the same time. This beta includes quite a few big changes which may interest a lot of users: Make AnimatedSprite’s playback API consistent with AnimationPlayer ( GH-71907 ).

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

s development officially entered the beta stage last week, which coincides for us with what we name the feature freeze : from now on, no new features will be merged in the master branch, as the focus will be fully on fixing existing issues to stabilize the current feature set. beta 1 , just one month after the previous alpha 2.

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Three Minutes to Eight developer Chaosmonger Studio “Multiple stories moving parallel”

PreMortem.Games

Chaosmonger Studios , based in Tallinn, Estonia, is a multimedia production company specializing in everything from documentaries, science fiction films and animations to music video, graphic design and video games. Overall, I’d say that coming from the film industry definitely helped the script-writing process for games”, he says.

Pixel 210
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Godot 2.1 reaches beta, ready for testing!

Mircosoft Game Dev

Edit: A new beta build has been published, dated 2016-07-21. We are now pretty happy with the feature set and the overall stability, and therefore provide beta binaries for you to test and report issues/suggest improvements. See the changelog since the 2016-07-12 build.

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Overcoming Challenges in Game Test Automation

iXie gaming

Graphics and Rendering One of the most significant challenges in game test automation lies in dealing with the complexity of graphics and rendering. Traditional testing tools may struggle to capture and analyze graphical issues accurately. And, most importantly, gamers invest in games. They expect things to work!

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Godot 4.0 will discontinue VisualScript

Mircosoft Game Dev

Godot's visual scripting language, VisualScript, was introduced in Godot 3.0, To be clear, this refers to the VisualScript scripting language, and not to visual shaders. was around was visual scripting. So, we ran a poll to determine which kind of visual scripting users wanted and most mentioned Blueprint style.

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Now Available: NVIDIA DLSS 3 for Unreal Engine 5

Nvidia

NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. NVIDIA DLSS 3 is a neural graphics technology that multiplies performance using AI image reconstruction and frame generation. It’s a combination of three core.

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