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Cocos Creator 3.8 Community Beta is now available

Cocos

AGP upgraded to 8.0.2.

Beta 52
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

Wait, are we not in Beta? The biggest challenge of this workflow is not the lightmap itself, but the fact that it should be easy to use (which is Godot's #1 design priority). Lightmapping is a very cheap operation, so it should run fine even on low end mobile. The smaller this value, the bigger the lightmaps will be.

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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities.

Alpha 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.

Beta 91
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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. beta 5 and beta 6. The upcoming Godot 3.4 Highlights. Bug reports.

Beta 52
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Maintenance release: Godot 3.0.1

Mircosoft Game Dev

The lightmap baker will now use all available cores on Windows like it does on macOS and Linux. We released a Beta 1 build a week ago. A Beta 2 build will come in the following days to address the main shortcomings reported in the first beta. Fixed issues. Here are some of the more visible bugs fixed in this release.

Beta 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. What’s new.

Beta 40