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Cocos Creator 3.8 Community Beta is now available

Cocos

Render Graph The Render Pipeline customization based on Render Graph will be officially available to developers in version 3.8. The documentation for the Render Graph and pipeline customization is not yet ready, please give us more patience, we will provide the complete documentation before the official release of 3.8.

Beta 52
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Introducing the new "last minute" lightmapper

Mircosoft Game Dev

Wait, are we not in Beta? The newly added VR support also suffers with GIProbe, as it has to render in very high resolutions. Light is precomputed offline and rendered to a texture, which is then used by the geometry. Lightmapping is a very cheap operation, so it should run fine even on low end mobile. How does it look?

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Dev snapshot: Godot 4.0 alpha 10

Mircosoft Game Dev

There will likely be breaking changes between this release and the first beta release. Only the beta will mark the so-called "feature freeze" As such, we do not recommend porting existing projects to this and other upcoming alpha releases unless you are prepared to do it again to fix future incompatibilities.

Alpha 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven't yet, for an overview of some of the main highlight of Godot 4.0. Since then, we've been releasing new beta snapshots every other week, and this is now the 5th beta. What's new.

Beta 92
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Dynamic BVH for rendering and GodotPhysics. Rendering: Unified 2D batching. More rendering improvements. Dynamic BVH for rendering and GodotPhysics.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. If you already reviewed the changelog for the previous beta, you can skip right to the differences between beta 5 and beta 6. Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). The upcoming Godot 3.4

Beta 52
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Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

beta 1 in September, and that was a big milestone on our journey to finalize our next major release – be sure to check out that blog post if you haven’t yet, for an overview of some of the main highlight of Godot 4.0. Since then, we’ve been releasing new beta snapshots every other week, and this is now the 5th beta. What’s new.

Beta 40