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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

As such, most of the focus was on implementing missing features or bugfixes which are critical for publishing 2D and 3D games with Godot 3, and on making the existing features more optimized and reliable. now and read on to learn more about the many new features in this update. Rendering: Portal occlusion culling.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

It includes major improvements all across the board in features, performance, and usability. using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. Several features were added to Godot Physics since 3.x, improvements.

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

is out and it comes fully packed with features and quality of life improvements! Most of work was aimed at implementing missing features or fixing bugs which are critical for publishing 2D and 3D games with Godot 3.x, x, and at making the existing features more optimized and reliable. is compatible with Godot 3.4.x

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

Like in previous release cycles, a beta release means that we are happy with the features that have been included and we don’t plan on adding any major new features before release (except for a few that have been discussed and planned in advance). the sooner we can start the next feature development cycle for 4.1! beta 1 now!

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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

is going to be incredibly feature-packed, and we're taking the time necessary to ensure that it will also be stable. A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). The main new features are highlighted in bold. Godot 3.2.4

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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

The version change doesn't mean that we're reopening the branch for new features, and so Godot 3.3 A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). The main new features are highlighted in bold. CSG: Various bug fixes.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

A new software skinning for MeshInstance to replace the slow GPU skinning on devices that don't support the fast GPU skinning (especially mobile). The main new features are highlighted in bold. CSG: Various bug fixes. MeshInstance: Add option for software skinning ( GH-40313 ). Physics: Various bug fixes for 2D and 3D.

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