Remove Bug Remove Lightmap Remove Platformer Remove Texture
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Cocos Creator 3.7.1 Released

Cocos

fixes many bugs that were found by the staff and developers when upgrading to 3.7. Cocos Creator 3.7.1 We appreciate your help and work to improve the engine. We also have added a new demo project that will share many of the new upgrades that have come with 3.7 and previous updates. You can download it from the Cocos Store.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

x updates with bug fixes, but also new features as long as they don't require breaking compatibility. x), we're going back to a stricter application of semantic versioning and those releases will only contain bug fixes and usability/documentation improvements. Platforms: Godot editor on the Web! When we released Godot 3.2

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed Byte Platform iPad screen display is not complete. Fixed Labelchar mode color anomaly on native platforms. When the user turns on high-precision lightmap baking, 16-bit colors are used instead of 8-bit colors, and AO channels are baked separately. Still, the disadvantage is that it will increase the lightmap package.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

supports advanced global illumination techniques such as lightmapping (including SH lightmapping), Voxel GI (which is fully real-time) and SDFGI (which is a single click, open world GI solution). The most common types of streaming are: Texture streaming : All textures are loaded in a tiny size by default.

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). The upcoming Godot 3.4

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ).

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