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Unity Asset Store – Features, Best Practices and Our Experience

Logic Simplified

Access to a wide variety of assets The Unity Asset Store has a massive library of free and commercial 3D assets, including 3D models, textures, sound effects, tutorials, music, animations, editor extensions, and plugins, that can be used to create more detailed and immersive games. This multi-platform support is an asset in itself.

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Game Sound and Visual Effects Testing: A Complete Guide

iXie gaming

This will help in ensuring your game delivers seamless sound and visual effects when deployed in the actual gaming platforms. For instance, if your game is to be played on a console, PC, or mobile, set up a testing environment that resembles those platforms. And that’s where bug tracking comes in handy.

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How to get started with Unity Game Development – Tips & Tricks from iXie Experts

iXie gaming

Use asset stores wisely Unity Asset Store offers a wide range of free and paid assets, such as 3D models, textures, sound effects, and plugins. Shader programming allows you to manipulate lighting, textures, and visual effects, resulting in unique and optimized visuals. Be mindful of memory usage, especially on mobile platforms.

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Dev snapshot: Godot 4.0 beta 14

Mircosoft Game Dev

Rendering: Decompress RA_AS_RG formats on Web platform in GLES3 renderer and disable texture swizzling ( GH-71574 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports As a tester, you are encouraged to open bug reports if you experience issues with this release.

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Release candidate: Godot 3.2.2 RC 4

Mircosoft Game Dev

Notably, here are some new fixes that need some validation testing to ensure that they don't introduce regressions: GLES2 batching: Fix texture wrapping state bug ( GH-39774 ). Instead, browse our download repository and fetch the editor binary that matches your platform: Classical build (GDScript, GDNative, VisualScript).

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RTX for Indies: Stunning Ray-Traced Lighting Achieved with RTXGI in Action-Platformer Escape from Naraka

Nvidia

Regardless of the rock conflict (mitigated by making certain textures emissive to brighten darker areas) and a couple of bugs that had to be squashed along the way, XeloGames’ three person team was able to achieve a beautiful integration of RTXGI in Escape from Naraka.

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Release candidate: Godot 3.3.4 RC 1

Mircosoft Game Dev

beta 5 available now), we still cherry-pick important bug fixes to the 3.3 As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3.3-stable Editor: Fix preview grid and preserve source texture margins in SpriteFrames editor ( GH-52910 ). Bug reports. releases (with a dev snapshot for 3.4

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