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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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Dev snapshot: Godot 4.0 beta 13

Mircosoft Game Dev

This is a bug and should be solved eventually (so that you can --export-debug or --export-release directly from a Git checkout without.godot folder). Editor: Keep terrain choice when changing layer in TileMap editor ( GH-70601 ). Editor: Fix node preview crashes after updating visual shader node ( GH-71385 ). Bug reports.

Beta 99
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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. We knew that we needed custom modifications for destructible terrain, dynamic lightning, and support for thousands of swarm monsters. One example is the debris particles interacting with 2D terrain.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

. • New and standard-material will default to Surface Shader. See the documentation “Built-in shaders”: [link] • Tooltip that supplements common material parameters. Fixed bug with import plugin script exceeding 500KB. Fixed an issue where the main light source still acted on the terrain after baking.

Render 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Core: Make some Image methods static ( GH-63332 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Visual Shader: Add math operators to node names for easier and simpler searching ( GH-67905 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Core: Make some Image methods static ( GH-63332 ).

Beta 40
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. 3D: Fix bug in CylinderMesh when computing normals ( GH-67336 ). Editor: Add multi-caret support to TextEdit (and the script/shader editors) ( GH-61902 ). Bug reports. Jump to the Downloads section.

Beta 52