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A day in the life of a narrative designer

Game Global

You should concentrate on building up your writing portfolio and getting regular game writing work. We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. And that’s valid!

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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

When we last met, we shared some exciting updates from our time exhibiting at Play NYC 2021, and shared all the work that went into ensuring the exclusive build we prepared for the convention was in tip-top shape and ready to be played. Concept Art. If you're a big lover of fantasy games (and we're betting you are!) link] Next up to address?

Dev 52
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The Scrap Engine

Grid Sage Games

The entire mechanic revolves around a single new utility: the Scrap Engine. Although in both cases the results are indeed based on the inputs, the process is not deterministic, so it’s not a pure “crafting” mechanic in that sense. A new utility is born. Constructs can be power sources, propulsion, or weapons.

Engine 52
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Teleportation Mechanics

Grid Sage Games

Cogmind generally has fewer such direct escape options, but teleport mechanics are out there, if an advanced tech not usually available until the late game. As a general concept teleportation technology exists in quite a few varieties throughout the world of Cogmind, though the player only has access to some of them. Controlled Teleporting?

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Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

However, even back then, Chinese players would spend a substantial amount of money in microtransactions which, thanks to a massive gamer population, were driving multiple franchises above the annual billion dollar revenue mark, making the free-to-play model the only way to build a viable business.

Content 52
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Zugzwang as a pole dance upward unto heaven

Radiator Blog

Can we build a sex dungeon that would do Jane Jacobs proud? As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely. Building up huge group sessions is the key to completing later levels. L of semen as upkeep for each person.

Code 52