article thumbnail

Welcome to the weird and wonderful hand-build world of Harold Halibut

PreMortem.Games

Most of the sets, characters and props were built by hand over a period of 3 years. Elemental cornerstones Building on that conversation 10 years ago when the 4 friends Onat Hekimoglu, Fabian Preuschoff, Daniel Beckmanns and Ole Tillmann confessed their love for stop motion and story games, the narrative developed.

Build 104
article thumbnail

How to plan a film shoot: 10 tips for estimating times on a schedule

Filmustage

Consider setup and teardown times: Account for the time required to set up and dismantle equipment, props, and the film set. Build extra time into the schedule to accommodate unforeseen delays or changes in plans. Communicate with the cast and crew: Ensure everyone is aware of the shoot schedule and expectations.

Film 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

So how much $ (in general) does it cost to produce a fully animated/rigged, fully voiced 1-3 minute cutscene in a game that’s in ongoing development (something like SWTOR, where they have a lot of prebuilt assets)? Like just a general low range and high range? I’m seeing a lot of people complaining about prioritizing content they want, and don’t know enough about the behind the scenes costs to properly communicate they’re being unrealistic with their complaints.

Ask a Game Dev

If the cutscene needs new animations we need to bring on an animator to spend time building the new animations needed for the cutscene. that might need to be created for certain specific cutscenes. In an ongoing game like SWTOR, element numbers 4, 5, 6, 7, 8, and 9 were already built long ago and already exist.

article thumbnail

Gerel: Against The Corvus Empire - a pixel art video game by CGS grads

CG Spectrum

Alan's advice for applying for an Epic MegaGrant is to have a playable build. He also recommends keeping your application details as up-to-date as possible during the application period and maintaining good communication, via email, with the MegaGrants team regarding those updates (without spamming them). Dogyeong L.

Pixel 70
article thumbnail

Assistant Directors: Masterminds of film production and movie scheduling

Filmustage

For example, during the making of "Jaws" , Steven Spielberg's AD, John Milius , had to coordinate complex shooting schedules involving numerous mechanical shark props, coordinating with special effects teams, and managing the unpredictable weather conditions at sea. This process helps the AD create a detailed shooting schedule.

Film 52
article thumbnail

Everything You Need to Know About 3D Game Art Production 

iXie gaming

Rigging : It’s about building a framework of bones and controls to allow the movement of 3D objects or characters. Prop art: It involves producing smaller pieces like weapons, furniture, and other things that assist to bring the game environment to life.

Art 52
article thumbnail

Advanced API Performance: Async Compute and Overlap

Nvidia

The most basic communication setup towards the GPU uses a single queue to synchronously push and execute graphics, compute, and copy workloads (Figure 1-A). Example 1 of intraframe overlap Move “A” (Build Acceleration Structure) to async compute over “B” (shadow mapping and gbuffer). “A” Don’t overlap RTCore workloads. See Example 1.