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Building a multiplayer game with Amazon GameSparks and Amazon GameLift

AWS Games

However, building a scalable and reliable session-based online multiplayer game is not easy, since there are many components that need to be developed. With FlexMatch, you can build a custom set of rules that defines what a multiplayer match looks like for your game, and determines how to evaluate and select compatible players for each match.

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GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

iOS export templates are now included in the Mono build. The Dodge The Creeps C# demo running on the iOS Simulator. came with a brand new Android plugin system, and notably the possibility to build custom APKs from your project folder with any additional plugins/modules that your project needs. Porting existing 3.2

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New NVIDIA Updates for Unreal Engine Developers

Nvidia

Deep Learning Super Sampling (DLSS) added softening capability to the sharpness slider, and provided a workaround for packaged builds not initializing DLSS on d3d11 devices. RTXGI is supported on any DXR-enabled GPU, and is an ideal starting point to bring the benefits of ray tracing to your existing tools, knowledge, and capabilities.

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Maintenance release: Godot 2.1.4

Mircosoft Game Dev

which should soon see a new alpha build. A big thankyou to all the contributors who worked on this release by implementing bug fixes or features, or testing the changes to spot potential regressions and help debug issues. 3D editor: Ability to select subscenes when clicking them in the viewport. Let's see what they bring us.

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Jānis will showcasing a cool set of tools that allow you to debug your game visually similarly to Unity's Scene view. The debugger can be used in a build and there should not be limitations of a device running the game. builds and will make available for everyone. builds and will make available for everyone.