Remove Build Remove Dev Remove Mesh Remove Render
article thumbnail

Developer Shares Building Fabrics, Ropes, And Soft Bodies

Cocos

A dev, Night by Night 00, shared his work on building warpable and wearable materials for games. Analysis The whole effect can be split into two parts, one for the simulation of the mesh and one for the rendering of the mesh. If I can pass this texture in between the direct rendering, then I get a 2D real fabric.

Build 98
article thumbnail

Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Porting: Enable raycast/embree module build for Web and Windows x86_32 ( GH-69169 ). Rendering: Use circular fade instead of linear fade for distance fade ( GH-50294 ). Rendering: Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D ( GH-55757 ). Rendering: Allow black metallic materials to reflect IBL ( GH-69522 ).

Beta 95
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 ("Compatibility") projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca 's car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 99
article thumbnail

Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

OBJ mesh import now supports vertex colors as exported by Blender ( GH-71033 ). As always, a bunch of nice rendering fixes! iOS: Check Xcode output and display errors if code signing, project build or.ipa export failed ( GH-71212 ). Rendering: Only disable depth writing in opaque pipelines ( GH-71124 ). specifically.

Beta 110
article thumbnail

Dev snapshot: Godot 4.0 beta 11

Mircosoft Game Dev

They've been building upon Godot 4.0 Buildsystem: Allow building X11 without Vulkan ( GH-70677 ). Editor: Bring back the renderer options button on the main editor ( GH-70500 ). GDScript: Register enum type names in release build ( GH-64253 ). Rendering: Add options for sorting transparent objects ( GH-69998 ).

Beta 105
article thumbnail

Dev snapshot: Godot 4.0 beta 16

Mircosoft Game Dev

Flag dirty dependencies when GeometryInstance dependencies change in renderer ( GH-71581 ). The illustration picture for this article is from Halls of Torment , a roguelite action RPG with retro late-90s pre-rendered 2D graphics. Import: Avoid nested skeletons, and handle skinned meshes with children ( GH-72158 ).

Beta 107
article thumbnail

Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Every supported renderer option is now selectable from the project creation screen, which means you can create OpenGL 3 (“Compatibility”) projects without using the command line ( GH-70028 ). The illustration picture for this article is from Raffaele Picca ’s car scene , rendered in Godot 4.0 Jump to the Downloads section.

Beta 75