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Module 3: Attack of the Snake (Lessons 1-2)

Game Designing

Lesson 2: Creating Our Snake Summary In this lesson, we start building the Snake game from scratch, beginning with setting up a new project and creating a sprite for our snake. Learn the basics of pixel art and how to resize your sprite, both in terms of the canvas and the image. It’s the pixels in there.

Pixel 52
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Neo6502 Review

Retro Game Coders

Mhz with all signals available via connector RP2040 with 2MB of SPI Flash, 64k RAM available to the processor HDMI output with 320 x 240 256 colour display, higher resolutions appear on Apple/Oric emulators 20k Graphics RAM for tiles and 128 sprites up to 32×32 pixels. There are also desktop emulators for Windows and Linux.

Demo 137
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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. Phaser: seems popular enough with decent TypeScript support, but I want the option of building out to a native executable without a weird Electron wrapper or something.

Sprite 52