Remove Build Remove Games Remove Shaders Remove UX
article thumbnail

Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

This beta 4 build provides additional features and fixes to bugs reported against previous builds. C#: macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures ( GH-49248 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). The upcoming Godot 3.4

Beta 52
article thumbnail

Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

There's still more I want to add over coming days, but there's no reason to delay the publication of the beta 2 builds. macOS: Mono builds are now universal builds with support for both x86_64 and arm64 architectures. Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Highlights.

Beta 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

We had a beta 2 build ten days ago , and a number of issues have since been found and fixed, so it's time for Godot 3.4 This build also fixes a nasty crash on Windows for some projects using dynamic fonts with outlines, triggered by a buildsystem update ( GH-50790 ). Editor: Improve the editor feature profiles UX ( GH-49643 ).

Beta 52
article thumbnail

Ask a Game Dev - Untitled Article

Ask a Game Dev

Leadership Executive Producer (aka Game Director ) - The mastermind in charge of the entire project. Makes all of the high level decisions, including major features, story, world building, budgeting, scheduling, team composition, marketing, contracts, etc. Writes shaders, writes scripts, works with code. She writes that stuff.

article thumbnail

Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

This new RC 2 build should be quite stable and we hope that many Godot 3.2.x stable build. If all goes well, the next build should be 3.2.2-stable. It should be safe to test this build directly with pre-existing projects made with Godot 3.2.x. GLES2 batching is enabled by default both in-game and in the editor.

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

This new RC 1 build should be quite stable and we hope that many Godot 3.2.x stable build. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. The upcoming Godot 3.2.2 How to test.

Beta 52
article thumbnail

Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

This new RC 3 build fixes a couple recent regressions. If you find any new issue with this build, especially related to one of the listed big changes, please report it on GitHub , ideally including a minimal project that can be used to reproduce the issue. GLES2 batching is enabled by default both in-game and in the editor.

Beta 52