How to build a narrative in a PvP game: without a narrative designer on the team
Game Developer
MARCH 14, 2024
Do mobile games really need a narrative? And how can we build one if we don’t have a narrative designer?
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Game Developer
MARCH 14, 2024
Do mobile games really need a narrative? And how can we build one if we don’t have a narrative designer?
Game Developer
DECEMBER 15, 2023
In 2021, we started building one of Saudi Arabia’s first-ever dedicated games studios, aiming to create ground-breaking titles for PC, console, and mobile that the region could call its own.
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AWS Games
MARCH 8, 2024
Unity , which is one of the popular game engines, is widely used for mobile applications that run on smartphones. Unity is used for use cases beyond games, and these new use cases may not run on traditional game platforms, so being able to build for a wide variety of platforms is critical.
AWS Games
OCTOBER 4, 2023
For mobile games in particular, managing the authentication and authorization of your players can pose some unique challenges. Some of these challenges relate to the use of mobile devices themselves. Offline authentication : Mobile devices may not always have internet connectivity. Look at the system’s customisation options.
Cocos
MAY 31, 2023
“How can I decrease the loading time of a mobile-web or desktop-web build in Cocos Creator to improve the game’s performance?” see the attachment for reference.
Cocos
FEBRUARY 11, 2024
Lyakusha: And now web-mobile build is broken too I had the same problem with web-mobile in 3.8.1…in this problem has not yet arisen…try clearing the cache before building: It seems to me that in 3.8.2 the missing cc.js file was fixed.
Cocos
APRIL 17, 2023
Sorry for late reply, in Using preloadScene to preload scenes, the effect is inconsistent between previewing and building web-mobile · Issue #14653 · cocos/cocos-engine · GitHub , we have a temp fix, you can merge it manually. and be careful, it’ll cost more performence during preloading.
Cocos
MARCH 24, 2023
Thank you for your feedback, I have talked to our engineers and confirmed that this is a bug and I have created a new issue for this problem at Using preloadScene to preload scenes, the effect is inconsistent between previewing and building web-mobile · Issue #14653 · cocos/cocos-engine · GitHub.
Big Games
SEPTEMBER 20, 2021
There were days when the game developers had to build a flawless game and launch it in the Play/App Store, and the rest was taken care of by the users. What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. Building a Riveting Mobile Game. Make a User-friendly Game.
Cocos
JUNE 1, 2023
“How can I decrease the loading time of a mobile-web or desktop-web build in Cocos Creator to improve the game’s performance?” see the attachment for reference.
Cocos
JUNE 1, 2023
“How can I decrease the loading time of a mobile-web or desktop-web build in Cocos Creator to improve the game’s performance?” see the attachment for reference.
Cocos
MARCH 15, 2023
However, it seems like this method only works on Previews and not works in a web-mobile version build. Section 3- This one is for running Web-mobile build on Chrome. Silent loading assets before switching scenes is mandatory, so I tried using ‘preloadScene’ method. I recognized it’s not working by browser’s network log.
Cocos
APRIL 30, 2024
I have a plan to buy a MacBook to build and test on my iPhone. Overall, what is the recommended setup for this version if I want to build for the mobile version only? However, I wonder if there is any problem between CocosCreator version 3.8 and the M1/M2/M3 device.
Cocos
APRIL 30, 2024
I have a plan to buy a MacBook to build and test on my iPhone. Overall, what is the recommended setup for this version if I want to build for the mobile version only? However, I wonder if there is any problem between CocosCreator version 3.8 and the M1/M2/M3 device.
Cocos
APRIL 30, 2024
I have a plan to buy a MacBook to build and test on my iPhone. Overall, what is the recommended setup for this version if I want to build for the mobile version only? However, I wonder if there is any problem between CocosCreator version 3.8 and the M1/M2/M3 device.
Cocos
APRIL 30, 2024
I have a plan to buy a MacBook to build and test on my iPhone. Overall, what is the recommended setup for this version if I want to build for the mobile version only? However, I wonder if there is any problem between CocosCreator version 3.8 and the M1/M2/M3 device.
Logic Simplified
MAY 11, 2023
The mobile gaming industry has seen tremendous growth in recent years, and it is only expected to increase in the years to come. With significant innovations and advancing technologies, the year 2023 is set to be big for mobile gaming. Below are some of the most notable mobile gaming trends to look out for in 2023.
Cocos
FEBRUARY 7, 2024
36% 08.02.2024 12:17:25-debug: [Build Memory track]: builder:build-project-total start:315.98MB, end 312.87MB, increase: -3186.82KB 08.02.2024 12:17:25-log: Asset DB is resume! 08.02.2024 12:17:26-debug: builder:build-project-total (36377ms) 08.02.2024 12:17:26-debug: build success in 36377 ms! This issue blocks my work.
Half Geek
AUGUST 3, 2022
How I resolved that, was by releasing a newer build called Star Nomad 2 Oreo+ (Android 8’s name is Oreo), and it co-existed alongside the build for Android 7 & lower. Besides the hassle for everyone involved, it also makes the new SN2 build non-visible on the store due to lack of installs, reviews, links over time etc.
iXie gaming
SEPTEMBER 8, 2023
Mobile gaming has become popular in recent times thanks to the growing number of mobile device users. Several mobile game engines are used to create mobile games. However, Unity has stood out as one of the most preferred and trusted mobile game engines. Let’s find out. And that’s where Unity wins.
Game Refinery
MAY 4, 2023
We’ve been writing about the growth of ‘hybrid’ mobile games – when a title merges two or more genres to create an entirely new gameplay experience – since 2020, but hybrid games have evolved a lot since then, especially when it comes to the game genres that are being merged together.
PreMortem.Games
FEBRUARY 15, 2024
The mobile game about a Magpie that swoops down and attacks pedestrians was successful enough for Nowell to keep developing games. “I Just start building and the ideas will come.” The post Solo dev Rohan Nowell of Doggy Don’t Care “Just start building and ideas will come” appeared first on PreMortem Games.
Cocos
DECEMBER 7, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Juego Studio
APRIL 27, 2023
Building a successful mobile game is no easy task; it takes the right creativity, technical ability and with India’s ever-growing gaming industry, more mobile game development companies are now than ever vying for attention.
Game Refinery
NOVEMBER 30, 2023
A narrative can also help with pacing, building and releasing tension alongside key story beats while directing the players’ attention and emotions through them, all the while supporting other features and creating a meaningful foundation for retention. Gossip Harbor (source: GameRefinery platform).
Cocos
NOVEMBER 17, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Big Games
JANUARY 7, 2024
Embarking on the ambitious journey of mobile game development is akin to setting sail on uncharted waters. The path is fraught with multifaceted challenges for any game development company or mobile game development services provider. How to Start Mobile Game Development? Define your goals meticulously.
Cocos
NOVEMBER 9, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
Cocos
NOVEMBER 9, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
iXie gaming
NOVEMBER 3, 2023
Modern mobile games have high-quality animations, sounds, and visuals. Mobile game test automation. Automated mobile mobile game testing helps you test your mobile games rapidly. As a result, it ensures the quality and reliability of your mobile games. But what’s the solution to all these woes?
Cocos
OCTOBER 28, 2023
Dear CC Team, I had a terrible experience building web-mobile (haven’t tested with other platforms) with the newest CC. Build for Web Mobile Build Again (to make sure we are waiting for engine building etc.) took 32,273 ms PS: I also had to wait like 10s to start building after clicking on the build button.
PreMortem.Games
JUNE 30, 2023
Founder and CEO Olivier Madiba is pursuing his dream of creating the biggest African game studio by building a Pan-African entertainment ecosystem which encapsulates games, comics, animation and even restaurants. Kiro’o Games is an ambitious game development company based in Yaounde, Cameroon. This is his story.
AWS Games
OCTOBER 17, 2023
Now approaching its 10th anniversary, Norsfell has grown from a small startup developing mobile games into a studio with nearly 40 team members who helped launch the award-winning multi-platform game, “ Tribes of Midgard.” Knowing other developers were using it gave us more confidence to build.
Cocos
JULY 13, 2023
I don’t know if you’re building as native for a certain reason but you can build as web mobile and then use electron js to build for windows, linux or mac. It’s a lot easier.
Game Refinery
AUGUST 2, 2023
A common way to monetize freemium mobile games is through in-app advertising, where ad placements are sold to generate profit from the entire player base. The most popular format in the US mobile game market is the rewarded video ads, with 74% of mobile players preferring the format over forced ads and banners.
Cocos
APRIL 22, 2024
The video below describes all the problem with small images rendering for web-mobile I have Canvas size = 1080x1920 The raw image size = 89x89 I set the image as a button and when I build & put my game into an iframe size 443x788 (Facebook instant games) then it works as the video below on desktop browser (Chrome) The weird thing is that it appears (..)
Game Analytics
DECEMBER 28, 2022
The core gameplay follows a ‘build and battle mechanic’. Masters of simulation, this studio is renowned for making popular sim games for mobile. But not only is it the first to make it to mobile, it’s also the first one to be free to play. Summoners War: Chronicles is yet another MMORPG to make it to mobile. If done well.
GamesIndustry.biz
FEBRUARY 16, 2023
Sign up for the GI Daily here to get the biggest news straight to your inbox While consoles like the PlayStation 5 and Xbox Series X|S haven't flown off store shelves in India, mobile gaming continues to scale one peak after another in the country. Microsoft now has a team devoted to building its presence in India.
Big Games
OCTOBER 12, 2023
Following good values and trends are essential for any mobile game development company. Hashbyte Studio is a leading mobile game development company that focuses on providing high-quality games to our audience. Hashbyte Studio For Passion and Transparency Hashbyte Studio is a prominent mobile game development company.
Deconstructor of Fun
JANUARY 31, 2023
. - Executive of a small developer who has till date amassed well over 100M installs on mobile The end of discovery also means that there will be no indie breakouts from small indie developers. Join one of the few powerful game companies taking over mobile. Exit mobile. Instead, the indie developers will have three options.
Cocos
JUNE 1, 2023
There are several things to check Crop unneeded features: Project Settings · Cocos Creator Enable gzip in your server Using bundles as @mvrlin suggested, very useful, also remember to choose compress types for bundles: Asset Bundle · Cocos Creator Uncheck debug mode : Build Options · Cocos Creator Config compressed image format like jpeg/png/webp with (..)
Cocos
APRIL 27, 2023
However, the performance of the mobile build is not as good compared to the web version, so I am considering trying an APK with WebView. I am currently developing a game using Cocos Creator 2.4x. Are there any people who have released games like this? Will authentication and payment work properly?
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