article thumbnail

The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

link] With the model for the amulet prop completed, Bianca then worked on designs for the three variants of Nisargan magic staffs that will be found in game, as well as the model for a magical, Myrtunan shiv weapon. Bianca wasn't the only modeler working on props this sprint. Want to know more about the role the amulet plays in game?

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

link] [link] [link] In the last issue of the Kristala dev blog, we showed off some of the props our 3D Environmental Modeler, Cass, had been working on that will be used to detail the various water villages that comprise The Dalamase. the red one featured in the below clip) to better match the overall vibe and aesthetic of the level itself.

Dev 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. We need to understand, at least at a high level, all of its features. Brainstorming, writing, editing, and workshopping text!

article thumbnail

The Kristala Dev Blog - Issue #34

Astral Clock Tower Studios

As we move closer and closer to completing the vertical slice for Kristala, our dev team has been working hard to finish all the designs, models, and mechanics that will be featured in Dalamase, the level area that's featured in the slice. As we mentioned above, Cass wasn't the only artist on our team to create custom props this sprint.

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

We’ll be sharing some clips from David’s recording sesh for Hiratrola—plus many more making-the-trailer goodies—over on the Kristala Patreon hub , so join us over there if you’d like to snag some exclusive Kristala content you definitely won’t find anywhere else. Props on props on props. Concept Art. Check it out!

Dev 52
article thumbnail

The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Shelly is an incredibly talented modeler and texture artist who's extremely skilled at creating realistic and lifelike props, foliage, and furniture. With flowers and foliage out of the way, Shelly's next task was to create a few props and pieces of furniture that can be used throughout our Nisargan level areas.

Dev 52
article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

The only examples of F2P shooters at scale were Korean (Crossfire) and Chinese (Assault Fire/Ni-Zhan), both focused on pay-to-win mechanics. When CoDO development started, there was barely any successful 3D free-to-play shooter in the west and free-to-play design as a whole was fairly unexplored outside of Facebook games.

Content 52