Remove Clipping Remove Mesh Remove Scripting Remove Texture
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Editor: Add script editor shortcut to add selection and caret for next occurrence of current selection ( GH-67644 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

Core: Expose minizip API to allow creating zips using scripts ( GH-65281 ). Editor: Reorganize script editor menu ( GH-64277 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Editor: Make texture preview filter setting content aware ( GH-67426 ). Editor: Added custom Node export ( GH-67055 ).

Beta 40
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Creating Your First 3D Character Animation in Unity 

iXie gaming

Simplify the geometry: Optimize the 3D model by reducing the polygon count that makes up the 3D model using mesh simplification. Enhance the appearance: Import texture files in compatible formats (PNG, JPEG, TIFF) to be used in Unity. ’ Apply the chosen texture to the material by selecting it in the Project window. .’

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

Fixed an issue where Mesh objects created through MeshUtils.createMesh caused data anomalies. Fixed an issue where the setter for the Mesh:: _ hash attribute was not bound. Fixes • Fixed bundle script dependency on import-map that could not be reused across projects. Fixed bug with import plugin script exceeding 500KB.

Render 52
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Creating a See-Through | X-Ray Effect In Unity – Shader Tutorial

Awesome Tuts

A shader is a script where you write code that determines how the colors will be rendered based on various scenarios like lighting and material configuration. Inside your Unity project, create a new folder and name it shader scripts. In your Shader Scripts folder Right Click -> Create -> Shader -> Standard Surface Shader.

Shaders 90