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Generate Code, Answer Queries, and Translate Text with New NVIDIA AI Foundation Models

Nvidia

This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser. This week’s Model Monday release features the NVIDIA-optimized code Llama, Kosmos-2, and SeamlessM4T, which you can experience directly from your browser.

AI 52
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Cocos Creator 3.8 Post-Process Shader Writing (2/2) Advanced

Cocos

If we want to support more complex Shaders, such as Blur, Depth of Field, and other effects, we need to work with the code to build it. Simply put, Gaussian blur takes every pixel on an image and processes it with the following process. Final pixel value = sum of all (pixels * weights). name : the effect’s name.

Shaders 98
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Dev snapshot: Godot 3.2.4 beta 3

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 2

Mircosoft Game Dev

New option to snapping 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions (new in 3.2.4 Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). C#: Official builds now use Mono 6.12.0.111.

Beta 52
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Best Practices for Using NVIDIA RTX Ray Tracing (Updated)

Nvidia

I recommend avoiding careless payload usage, though adding complex code to pack values is rarely beneficial. Reducing code and data divergence within hit shaders is helpful, especially with incoherent rays. Avoid direct conversion from vertex and pixel shaders. Consider moving common code outside of hit and miss shaders.

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Dev snapshot: Godot 3.2.4 beta 5

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52
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Dev snapshot: Godot 3.2.4 beta 4

Mircosoft Game Dev

New option to snap 2D transforms to whole coordinates , helps prevent jitter on pixel art camera motions. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). glTF: Fix parsing base64-encoded buffer and image data ( GH-42501 , GH-42504 ). HTML5: Merged code for web editor prototype ( GH-42790 ).

Beta 52