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Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

This design became common in game engines and libraries in the early 2010s. I find this makes code simpler and easier to maintain and optimize (a testament to this is how tiny Godot's codebase is compared to other game engines, while providing similar levels of functionality). Game logic.

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Top 10 Tools Every Game Developer Needs  

iXie gaming

In this piece, we shall be looking at the best 10 tools to use for game development, including tools to make art, code, and music. This tool is unarguably the most common game development tool among developers. Unity is a game engine for Windows, Linux, and Mac OS. Visual Studio Code. Below are the tools: 1.

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Top Emerging Free Game Development Tools and Trends!

Big Games

We’re talking free game development software , mind-blowing technology, and trends hotter than a dragon’s breath. Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. So, are you ready to unleash your inner game developer? Let’s jump in!

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Accelerating Load Times for DirectX Games and Apps with GDeflate for DirectStorage

Nvidia

We’re looking forward to next-generation game engines benefiting from GDeflate by dramatically reducing loading times. Resource streaming and data compression Today’s video games feature extremely detailed interactive environments, requiring the management of enormous assets. a modern I/O streaming API from Microsoft.

Tile 52
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Adventures in Map Zooming, Part 2: Engine-level Architecture

Grid Sage Games

If we play by the engine rules we get to keep that functionality in its existing simple package, which generally means massive savings on CPU cycles. REX It had been a while since I’d done any serious tinkering in “Rogue Engine X” (REX), Cogmind’s underlying game engine. No crashes, just big tiles.

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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 99
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Dev snapshot: Godot 4.0 beta 9

Mircosoft Game Dev

Editor: Add one-way indicator to tile collision editor ( GH-67283 ). Editor: Improve tile editor selection appearance ( GH-60892 ). Note: This breaks compatibility intentionally, but we missed merging relevant transition code in this beta ( GH-70244 ). Shaders: Optimize code generation of visual shader particles ( GH-69900 ).

Beta 75