Remove Code Remove Mesh Remove Polygon Remove Scripting
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Optimize Vegetation Generation

Mnenad

Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Batching means to combine mesh objects that share the same material or that are marked as static in the Unity inspector. In my case I had terrible FPS with just some thousand mesh instances.

Mesh 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The new NavigationServer adds support for obstacle avoidance using the RVO2 library, and navigation meshes can now be baked at runtime. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view. and backported to 3.5. What is it?

Render 52
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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

Please help us test it to ensure that no new regressions have slipped through code review and testing. GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Script editor: Don't open dominant script in external editor ( GH-40735 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Bug 52