article thumbnail

Among Us VR dev talks about how to create immersive worlds

Game Analytics

This isn’t as true or a high priority in PC and console games. Much more so than other consoles. It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. There are many objects in PC and console games that are just… there. People want things to feel real. “It’s

Dev 91
article thumbnail

How do you Choose the Best Game Design Software for your Project?

Big Games

Platform Compatibility You should consider the platforms your game will be available on, such as consoles, PCs, mobile devices, or virtual reality. Physics engines simulate the laws of physics within the virtual environment, governing object movements, collisions, and interactions.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Release candidate: Godot 3.5 RC 2

Mircosoft Game Dev

A long-standing Bullet regression has finally been fixed ( GH-56801 ), solving issues with KinematicBody collisions on edges (e.g. Physics: Bullet: KinematicBody compound shape collision fix ( GH-56801 ). Fixes a lot of issues with KinematicBody collisions at the intersection between meshes when using Bullet.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

The current version doesn't have a lot of mobile specific changes, so it's only really usable on a tablet with keyboard and mouse - but the foundation is there to improve upon, and we're interested in your feedback and ideas son how to make the Godot experience more mobile friendly! The 2D equivalent will be added later on.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

The current version doesn't have a lot of mobile specific changes, so it's only really usable on a tablet with keyboard and mouse - but the foundation is there to improve upon, and we're interested in your feedback and ideas son how to make the Godot experience more mobile friendly! The 2D equivalent will be added later on.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 7

Mircosoft Game Dev

The current version doesn't have a lot of mobile specific changes, so it's only really usable on a tablet with keyboard and mouse - but the foundation is there to improve upon, and we're interested in your feedback and ideas son how to make the Godot experience more mobile friendly! The 2D equivalent will be added later on.

Render 52
article thumbnail

Release candidate: Godot 3.5 RC 6

Mircosoft Game Dev

The current version doesn't have a lot of mobile specific changes, so it's only really usable on a tablet with keyboard and mouse - but the foundation is there to improve upon, and we're interested in your feedback and ideas son how to make the Godot experience more mobile friendly! The 2D equivalent will be added later on.

Render 52