Remove Collision Remove Culling Remove Terrain Remove Texture
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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

Allows collisions against the physics world. Additionally, a 3D vector field texture can be provided for use with vector fields generated in Maya or other tools. They are dynamic and can be moved around in real-time, colliding with any particle system which matches the cull mask. Baked SDF Collision. Less flexible.

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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Import: Respect texture filtering when importing glTF ( GH-59481 ). Particles: Adds amount property to collision sub particles ( GH-66349 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Editor: Allow right-click to erase TileSet terrains and TileMap autotiles ( GH-65903 , GH-66656 ). Import: Respect texture filtering when importing glTF ( GH-59481 ). Particles: Adds amount property to collision sub particles ( GH-66349 ). Rendering: Vulkan: Fix culling of negatively-scaled objects ( GH-67176 ).

Beta 52
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

makes up for it by providing an extremely powerful default material (which supports detail textures, triplanar mapping and other nice features) and an extremely easy-to-use shader language. Godot will pick the right compression for textures when importing for mobile, and supply them over the network. Still, Godot 3.0

Render 52