Remove Collision Remove Scripting Remove UX Remove Writing
article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Physics: Many fixes to one-way collisions. Fixes to KinematicBody collisions. Cylinder collision shape for GodotPhysics. was still far away, so we tasked Joan Fons ( jfons ), as part of the GSoC program, to write a new CPU lightmapper for Godot 3.x. Many fixes to one-way collisions. Rendering: Unified 2D batching.

article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Revamped collision layer grid in the inspector. by calling queue_free() ) but is still accessed somewhere else in a script. release, adding an AESContext to provide a scripting interface to AES-ECB and AES-CBC encryption/decryption methods. HTML5: PWA, Godot/JavaScript interface, AudioWorklet. Dynamic BVH for Godot Physics 2D.

UX 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Files: Improve UX of drive letters ( GH-36639 ).

Debug 52
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52
article thumbnail

Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

C#: Fix reloading tool scripts in the editor ( GH-52883 ). Physics: Improved logic for KinematicBody collision recovery depth ( GH-53451 ). C#: Fix reloading tool scripts in the editor ( GH-52883 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Audio: Add Listener2D node ( GH-53429 ).

Mesh 52