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Lesson 4: Creating and Using Scripts

Game Designing

  Summary In this Unity Scripts tutorial, we explain the main concepts that apply to scripting in Unity. You’ll learn how to use Unity with C# and the tips and hacks to optimizing your scripts. About Scripting Scripting is an essential ingredient in all games. Welcome to another Unity tutorial.

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Make a fully functional calculator in Unity not only for VR, Part I

DameDev.tv

Key Script With our assets prepared, let's dive into implementing the logic. We will start by writing a Key script that will define the behaviour of an individual button for our calculator. Now, let's write our Press method. This concludes our Key script. respectively.

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New improvements for GPUParticles in Godot 4.0

Mircosoft Game Dev

GPUParticles : Processes particles on GPU, allows very large amount of particles at little cost, and with ability to write custom particle shaders. Allows collisions against the physics world. To solve this, it is now possible to emit particles manually by calling a function from the script API: Sub-Emitters. Less flexible.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 110
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Breakout: Blocks

The Liquid Fire

Create A Script. Let’s create a new script for our Block, named “Block” This time we will add functionality to make the block change color as it gets hit, and then once it has run out of “health” it will be destroyed. Copy the following code, and then save your script. About The Script.

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Dev snapshot: Godot 4.0 beta 12

Mircosoft Game Dev

A couple fixes to the text resource loader which could impact notably reloading scripts ( GH-71170 ). Physics fixes and improvements for sphere-capsule, sphere-box, sphere-cylinder, and capsule-cylinder collisions ( GH-70660 , GH-70787 ). Physics: Fix sphere-capsule collision logic ( GH-70660 ). See the list below.

Beta 85
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Navigation Server for Godot 4.0

Mircosoft Game Dev

Collision avoidance support. The agent is also responsible for avoiding collisions. The NavigationObstacle is really simple, and it's used for collision avoidance. feature and at the time of this writing is part of the unstable master branch; so as first thing I'm going to build Godot from source , see you in a moment! [.

Agent 52