Remove Communications Remove Concepts Remove Dev Remove Point and Click
article thumbnail

When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas.

Writing 104
article thumbnail

Talking Without Words

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here – it will take you right to the updates at the bottom of the page. Join my community of over 2,000 game developers, artists, and passionate creators. Need help on your board game?

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

5 Lessons I Learned at a Play-Testing Convention (Protospiel Atlanta)

Brand Game Development

Dev Diary posts are made to teach game development through specific examples from my latest project: Highways & Byways. Click here. I’m also very skeptical about the return on investment that game devs can expect from a typical con. Games need to communicate very clearly through metaphor and halfway-read rules.

article thumbnail

How to Choose & Use a Board Game Marketing Strategy that Works

Brand Game Development

I’ve mentioned this before in How to Get Big on Twitter as a Board Game Dev and A Crash Course in Board Game Marketing & Promotion. Branding is a nebulous concept that makes people think of logos and company names. A lot of your leads won’t be so good, so they’ll drop off at this point. No, no, no.

Games 130
article thumbnail

How to Get Big on Instagram as a Board Game Dev

Brand Game Development

Photos like that stop people from listlessly scrolling through their feeds, enticing them to click on your images. That brings me to my penultimate point, and a very important one: Instagram is inexpensive to use. The next best thing is to put a link in your bio and tell people to click your bio. Click Submit.

Dev 130
article thumbnail

How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. I tried to contact many of the devs to ask them what the reasons were and, in most cases, they were not technical but related to the scope of the project being difficult to manage. Many games were released, but a large amount were abandoned.

article thumbnail

How To Design the Rules of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. Click this picture for some backstory! Sean: Rules recursion is a fascinating concept. Sean: I love that!