Remove Communications Remove Engine Remove Prototyping Remove UX
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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.” There were two problems with web3 gaming until now.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. This, Brandon argued, seemed like a move away from the experienced game developers who understand the importance of user experience (UX), a critical element in creating these virtual worlds.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

But the rest of us engine contributors did not stay idle in the meantime, and a strong focus was put on fixing as many issues as we could to make Godot 3.2 Almost every area of the engine has seen some degree of enhancement, and we encourage users to move their active projects to Godot 3.2 And indeed, shortly after releasing 3.1

Render 52
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

There's sort of engineering led companies, there's sort of business led companies and their sort of creative led companies. They get to a prototype level. And they were about to build a game around the concept of Amazon of Atlantis until one of the engineers said, Guys, you've got it all wrong. That's the engine part of it.

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