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Game art vs game design: What is the difference?

Logic Simplified

UI/UX artist A UI/UX artist creates the visual aspects of a game’s user interface, menus, icons and other interactive components. They must be familiar with game engine capabilities and the technical limitations of the assigned platforms.

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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. The UX of everything to do with blockchain is still in a state where onboarding new players is very challenging.”

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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

That world is an advanced town on the moon designed on hard science and engineering. We need to draw in the many space engineers out there starving for the kind of space development they imagined when they chose their careers. Chances are, custom engine additions would break on 4.0. Use the good parts of the engine.

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Happy 5th Steam Release Anniversary

Greenheart Games

This is what the game looked like as a prototype. We spend a few months in this prototype developing the algorithms on how points are generated, what decisions players make, and how virtual games are reviewed and judged. We took our prototype and ported it from C# to JavaScript. – We have released 58 updates to the game.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

As a pioneer in the field, Silkin reminisces about the time when VR was essentially a prototype cluttered with wires and bulky headsets. This, Brandon argued, seemed like a move away from the experienced game developers who understand the importance of user experience (UX), a critical element in creating these virtual worlds.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. Additional funding will enable us to hire more core developers to work full-time on the engine, and thus further improve its development pace and stability.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

But the rest of us engine contributors did not stay idle in the meantime, and a strong focus was put on fixing as many issues as we could to make Godot 3.2 Almost every area of the engine has seen some degree of enhancement, and we encourage users to move their active projects to Godot 3.2 And indeed, shortly after releasing 3.1

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