Remove company fierce-fun
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Solo dev Walter Woods (Here Below) of Dark and Deep “Strategic partners are crucial” 

PreMortem.Games

Woods started his studio Here Below with the vision of becoming the A24 of game companies. The game has to feel good and be fun or all my big weird ideas are really for nothing.” You mention that you want to become the ‘A24 of game companies’ “I love games that are the brainchild of very few people.

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Gorilla Softworks’ debut game The Ancients aims for prehistoric realism

PreMortem.Games

They have to survive the elements, hunt fierce animals, migrate to new continents, advance the technology, make social and political tribe decisions, and evolve their civilization. The Ancients is a turn-based survival strategy game where players lead a prehistoric hunter-gatherer tribe through the last ice age.

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Epic’s ‘biggest ever bet’ is a Web3 game creativity tool

Game Daily

His success comes from a useful mixture of fierce intellect, watchfulness, and flexibility. “Every gamer understands,” he said, “it’s you and your friends getting together online and going around as a group, having a fun time in social entertainment experiences.” How much then, are his actions worth?

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Best High Graphics Games for From Casual to Hardcore Gamers

Big Games

It is a lively digital board game with the best high-graphics games for Android that brings the traditional Cuban dice game to your screen, providing endless fun with friends and family. With a leaderboard to compare your scores with other players, competition is fierce. Cubilete Cup On number one, we have the Cubilete Cup.

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2021 Predictions #2 Will the Hypercasual Party Ever Stop???

Deconstructor of Fun

Written by Michail Katkoff , games executive and founder of Deconstructor of Fun, and Niek Tuerlings , Senior Game Designer and author of popular game development blog Ludocious.com. And don’t get us wrong, we at Deconstructor of Fun have written multiple posts detailing why the end is near only to be proven wrong by a massive margin.

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Web 3.0: Crypto-currencies, the blockchain, NFTs and pay-to-earn

Gamesbrief

It needs to be FUN, not just for the person who owns the asset, but for other people who might come into contact with the asset. The games market is fiercely competitive, but once you have players in your game, YOU are the only person who can sell them anything. In the end, we play for fun. It needs to have animations.

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How Playrix' Township Became a Billion Dollar Game

Deconstructor of Fun

In many ways, Township has been the cornerstone for Playrix’s success as a title that allowed the company to build experience in live ops, analytics, and user acquisition. The company has also one of the largest audiences with over 40 millions daily active players (DAU). Mining is fun - and useful - in Township.

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