Guest post - “Small Team, Big Project”: Building Moonwards
Mircosoft Game Dev
FEBRUARY 15, 2021
This accounts for a lot of data going back and forth, and a need for accessible, predictable & clearly defined states. More than that, it’s conveniently network-able code, you get beautiful GameStates out of the box – sequential data, vectorized iterations and all that lovely stuff. The current concept. Minimal coupling.
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