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Solo dev Jonathan Barbosa Dijkstra “Learning new skills is a great motivator”

PreMortem.Games

He took some online courses on programming and he was in business, as a solo dev operating under the name of Frambosa , only six months later. But going through 3 years of development by himself has made him realize that solo is not really for him. “I Why did you become a solo developer? “I I realized I missed this aspect a lot.

Dev 104
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Among Us VR dev talks about how to create immersive worlds

Game Analytics

“It’s clear that simulation, as both a genre and concept, is far more popular in VR than in Console and PC games. But for you, if it’s too much work to develop further, then remove it. Playtesting is crucial at this point. If you’re not careful with how you develop your VR game, you can make your players physically sick.

Dev 91
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Why Gamification Makes Everything Else More Fun

Brand Game Development

The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people. Need help on your board game?

UX 130
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Theme vs. Mechanics

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. Now that we’ve accepted that theme and mechanics are imaginary, abstract concepts, let’s put them to use. Then you can start developing mechanics. Through playtesting, you can answer the question “do the mechanics suit the theme?”.

Mechanics 100
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The Kristala Dev Blog - Issue #33

Astral Clock Tower Studios

We're so happy you're joining us for another epically magical installment of the Kristala Dev Blog! This is the place where we break down all aspects of development for 3D Dark Fantasy ARPG Kristala—an indie game in developed by the wildly talented dev team behind women-owned indie games studio, Astral Clocktower Studios.

Dev 52
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

This article is part of the game-dev advice newsletter Levelling the Playing Field by Rami Ismail. If you want to know more about the art, craft and science of game development, subscribe here. For any e-mail relating to sales, pitching, or decision-making, try using the concepts of BLUF.

Writing 104
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7 Lessons from Monopoly for Aspiring Board Game Designers

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. ” Besides, when we – as gamers and game developers – put aside our frustration for a moment, we can actually see Monopoly for what it is: a solid concept with bad execution. Watch your playtesters’ reactions.