Remove Concepts Remove Development Remove Prototyping Remove UX
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Video game development is a collaborative process that involves various people with specialized skills. Understanding the difference between the two is vital if you are an aspiring game developer, a passionate gamer, or you are considering hiring a game development company to develop an immersive video game.

article thumbnail

Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. It starts with a vast set of habitats and infrastructure, and a detailed development timeline based on solid known technology. Godot lets you do that, although one could argue that if it doesn’t work, it’s the developers’ fault. But that’s OK.

Build 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Virtual Reality’s Second Surge As the first decade of commercial virtual reality (VR) draws to a close, we caught up with seasoned game developer, Alex Silkin , to discuss the twists, turns, and future of the VR and augmented reality (AR) industry. “Not just in terms of cost, but also in terms of design. and blockchain.

article thumbnail

Happy 5th Steam Release Anniversary

Greenheart Games

Back in 2011, my brother Daniel and I (we are both software developers) decided that we wanted to try to make a game. Our intention was to make a game dev simulator where the player would have finer control over the decisions of what to focus on during game development. This is what the game looked like as a prototype.

article thumbnail

Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. our lead developer Juan Linietsky moved on to developing the upcoming Vulkan renderer for Godot 4.0 version as much as we enjoyed developing it!

Render 52
article thumbnail

How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. Now it's moved to concepting. But, the world's changing such that you can do it iteratively, and ship lots of little pieces of your game and get some of that signal throughout development. You need the UX to work. But even then, it's really interesting. They haven't yet shipped anything.

Games 52