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Upcoming Panel at SXSW Online 2021

Game Design Aspect

She is the co-author of the book, Serious Games: Games That Educate, Train, and Inform, and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. She is currently evolving stories through world building and designing narrative and cinematic concepts in tiltbrush.

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Flavored by Authenticity: How Personal Experiences Amplify Narrative

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

Writing 52
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3D Art Styles For Games

Moonmana

Games developed with the fantasy realism art style often involve aliens, races, and creatures that aren’t “real” yet are depicted realistically within the game world. The cartoony art style is applied in the development of puzzles, educational, adventure, and hyper-casual online games. 3D Art Forms Software And Technologies.

Art 52
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Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

She is the co-author of Serious Games: Games That Educate, Train, and Inform and was a contributor to Secrets of the Game Business, Writing For Video Game Genres, and Professional Techniques for Videogame Writing. Juliana Loh Juliana Loh is an independent Producer/Artist whose background includes branded entertainment, UX and art direction.

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How Star Wars changed the cinematography

Filmustage

Filmustage does not aim to educate, but to gather a close-knit film community around us. It is with such introductions Lucas began to pitch Star Wars , but most studios rejected Lucas's concept, because the idea of a massive space opera seemed very unprofitable, and expensive to produce. We are open to discussion and criticism.

Film 52
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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

Silkin’s professional trajectory mirrors the industry’s evolution, reflecting the rapidly changing landscape of VR and AR technology. Despite the setback, the industry is experiencing a resurgence, spurred on by technology giants such as Apple entering the arena.

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All Time Favorite MS DOS Games

Game Designing

Scientists experimenting with teleportation technology out on Mars’ moons inadvertently open a gateway to hell. Considered by many to be the most successful educational game in history, players essentially follow the Oregon Trail as many adventures and desperate families did while seeking a new life along the West Coast of the 19th century.

Games 52