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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

Terrain Tools. The Terrain Tools package adds additonal terrain sculpting brushes and tools to your project to help create stunning terrain assets and ease the workflows. . HUD Navigation System (HNS) is the ultimate collection of the most common navigation concepts from various games. TextMeshPro.

Asset 52
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

Gabe develops models of worlds powered by the coding language C++ to test and simulate how rugged electric vehicles would handle the terrain. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! The vehicles he programs also operate under the same rules.

Code 98
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GenoTerra - The finished prototype.

Mnenad

But before I explain the narration, I want to jump back in time when I started building the endless terrain generator. At that time, I wanted to make use of the fact that the terrain was procedurally generated and I could make big changes in the topography by just slightly tweaking some variables according to my needs.

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Coherent Creature Design

Mnenad

As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. I found the following website, al.chemy.org , as a reference for concept artist which exactly belong to the topic above.  Designing the game world's creatures.

Terrain 52
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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. What Sebastian Lague did to work-around it when generating new terrain chunks on runtime is to use multithreading. Before we start. Freezing is simply annoying and kills the flow.

Terrain 52
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Mastering Metaverse: John Krajewski’s Eco Adventure

Game Dev Unchained

The conversation shifted from the nuances of game development to the larger, looming concept of the “metaverse.” As we navigate this evolving terrain, perhaps the future of education is not about replacing traditional methods but integrating games as a complementary tool.

Indy 105
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

A high concept with a high execution. This isn't a STEM-y systems thing in the vein of Earth: A Primer because it's about embodying all the agency that rivers do NOT have -- they must follow the terrain, much like a player in a walking sim. After all, how many games offer you a "suffering musician" build?

Indy 52