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Tile Busters: Leaving The Reddest Ocean To Find A Blue Spot

Deconstructor of Fun

We talked about the emerging Tile Match subgenre in a previous article and also deconstructed its first success story with Zen Match in another. Thus, Tile Busters was born. Before delving into the game and its details, it is worth noting how the metagame of Tile Busters is constructed. Do you lack depth in your puzzle levels?

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Growing Up with Board Games: The Power of Nostalgia

Brand Game Development

Brandon asked me to write a few guest posts for you all to give the perspective on games from someone who plays, but isn’t what most would consider a “hobby board gamer.” I’ll also be writing future posts like: . I actually forgot about this game until I sat down to write this post. I was sold.

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

It’s only after starting and successfully running a marketing agency and having two successful Kickstarter campaigns that I feel like I understand it well enough to write about it. This concept is called product-market fit. A puzzle-solving, tile placement board game for 1-4 players.” Eat villagers.

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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

The second Clash game was Clash Mini, which entered soft launch around three months from writing this article. As a consequence, autochess has remained as a niche concept that hinted at a strong potential but that nobody has been able to find a way to turn into a profitable product ready for mass adoption (at least in the West).

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Royal Match - The New King from Turkey?

Deconstructor of Fun

Especially since the game seeks to dominate the puzzle genre, which is the largest and arguably the most competitive genre in mobile games. Early revenue per download data shows that it outperforms other Classic Match-3 titles and is as strong as full Puzzle & Decorate games, suggesting that players like the direction. It made $5.1

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

A broughlike is a variation on a roguelike named after designer Michael Brough , who has spoken before on his design patterns like square tiles, orthogonal movement, turn parity, glitching, limited info, simple maze designs, minimal resources. A dense randomized mini-chess puzzle where everything matters. L of semen for each one.

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