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I don’t know if this is confidential or “too technical” for the blog, but how does developing for consoles actually work? As in, what is the workflow like? Obviously, you do all the coding on a PC, but how does the build get tested on consoles? How do you debug on consoles? It would be awesome if you could do a little rundown, but I understand if it’s not possible.

Ask a Game Dev

A console dev kit is a lot like a networked computer fused with a game console. It has beefier hardware than the retail console (because it needs to be able to hold and run debug builds of the game). Game consoles today typically have plugins for Microsoft Visual studio to handle the remote debugging process.

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The Next Debug Thing: Dean Mortlock on his new print magazine that celebrates video games

Game Development News

Richie Shoemaker flicks through the first issue of Debug, a new games magazine edited by veteran mag-ician Dean Mortlock that aims to be a champion for indie titles, studios and publishers

Debug 52
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Error: This device does not support WebGL2

Cocos

You could show up the debug console on iOS: How to Activate the iPhone Debug Console or Web Inspector but I can’t see any issues on my devices. We got this report for our game on poki.com. Edit: it’s probably due to the hardware. Some graphic cards seems not compatible with WebGL2.

Debug 52
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Cocos Creator 3.8.1 with Colyseus SDK error while Client creation on Android device

Cocos

When I run the app on the device and look intro debug console, I see this error: On android device for some reason protocol property is undefined. Hi everyone, I built the cocos game for android device with colyseus-sdk 0.15.16. On web everything works fine.

Debug 52
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Cocos Creator 3.8.1 with Colyseus SDK error while Client creation on Android device

Cocos

When I run the app on the device and look intro debug console, I see this error: On android device for some reason protocol property is undefined. Hi everyone, I built the cocos game for android device with colyseus-sdk 0.15.16. On web everything works fine.

Debug 52
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Game developer tools

Cocos

In Unity and other editors, I’m used to using IMGUI to create game debug windows: select a level, add money, append health, spawn an enemy… There are no such tools in cocos. I see two ways: design interface myself or use the browser console for call functions and change variables. What ways of interacting with the game do you use?

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Unable to run IOS build on simulator for cocos creator

Cocos

We will need the call stack, you can break at the crash point using a debug build. Don’t stop the program, you will see the call stack in the middle bar (between code editor and console) The error shows that you are converting an illegal typed parameter to double, need to find out which function is being called to know what’s the issue

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