article thumbnail

Technology Advancements Impacting Esports Gaming 

iXie gaming

Esports has taken the gaming world by storm in recent times. With lucrative tournaments and millions of fans globally, eSports gaming has become a flourishing sector that doesn’t show any signs of slowing down soon. According to Statista market forecasts, the eSports user base is expected to reach over 856 million by 2028.

Esports 52
article thumbnail

Bukola Akingbade of Kucheza Gaming on nurturing dreams and shaping industries

PreMortem.Games

So far she has facilitated the awards of esports athletes between the ages of 8 and 18 with rewards such as dedicated gaming laptops and Amazon vouchers. The Commodore 64 console was her first gaming experience. She therefore inherited consoles from older siblings and cousins. Bukola grew up surrounded by siblings and cousins.

Esports 134
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why Multiplayer Games are Good? Here’re the Reasons

Game Errors

The now immensely successful eSports game cost up to $250 million to create and market. It doesn’t matter what device you choose: Mobile, console and PC all support advanced multiplayer games in 2022. Every major game publisher wants to have an eSports game. Fortunately, the game’s return on investment has been over 400%.

Esports 52
article thumbnail

A new esports venue will open up in Liverpool later this year

Game Development News

Level Tap will open at the Liverpool ONE shopping and leisure complex later this year

Esports 98
article thumbnail

Industry Voices: Games are the media altar every brand should be praying at

Game Development News

Harry Lang, VP of Marketing at Kwalee on why games are bigger than a new religion - MCV/DEVELOP

Media 92
article thumbnail

Apex Legends vs. Fortnite: Assessing Popularity in 2023 – Who Takes the Lead?

Game Errors

Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console. If we look at Fortnite, we can see that 69% of players play it on Console, which includes both Xbox and PlayStation. It is because some players play this title on both PC and Console or even all of these three platforms.

Esports 52
article thumbnail

Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

eSports I think there’s a few of them. That’s eSports. I’ve watched how they’ve grown up around all of media and their connections with brands and game brands. Games as Social Media And one of the ways I look at games that… Games have become a vertical market for social media platforms. So eSports is a big deal. #3.

Esports 52