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VFX in Unreal: Emerging Tools & Features

iXie gaming

With the latest generation of consoles and GPUs that are nothing short of performance beasts, games have never looked as good as they do now. Let’s take a look at the advanced tools and features available in Unreal Engine 5 and how they all come together to create outstanding visuals.

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5 Factors Which Vary Unreal Engine 5 from Unreal Engine 4 

iXie gaming

Game developers looking to push the boundaries of what is possible in their games will find that Unreal Engine 5 offers a suite of powerful tools and features to help them achieve their vision. Features The Unreal Engine, which was written in C++, is highly portable and supports a variety of systems.

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Dev snapshot: Godot 3.5 beta 2

Mircosoft Game Dev

This new system uses an "ubershader" (big shader supporting all features, slow but compiled on startup) to fill in for all shaders initially while the more efficient and material-specific shaders get compiled asynchronously, and cached for future runs. Anything behind the polygon will be culled from view. What is it?

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Dev snapshot: Godot 3.5 beta 4

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta 4 is a small update with just 83 commits excluding merges, focusing on fixing bugs to stabilize the current feature set for 3.5 Anything behind the polygon will be culled from view. Like with 4.0

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Dev snapshot: Godot 3.5 beta 5

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. This beta adds what should be the last batch of new features (together with a lot of bug fixes, as that's our focus at this stage), with scene unique node names and the new SceneTreeTween backported from Godot 4.0.

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Dev snapshot: Godot 3.5 beta 3

Mircosoft Game Dev

beta builds every other week to ensure that new features can be tested, bugs can be reported and bugfixes can be validated. The backport was done while attempting to preserve API compatibility within reason, but the underlying behavior will change, mainly to provide a lot more features and flexibility. Like with 4.0 What is it?

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

is now considered feature complete, and has received a lot of bugfixes and improvements over the past weeks thanks to all the testers and developers who reported and fixed issues. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Anything behind the polygon will be culled from view.

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