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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. var console = JavaScript.get_interface("console") # Call the `window.console.log()` method. console.log("test").

UX 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Core: Add support for numeric XML entities to XMLParser ( GH-47978 ). Core: Add option for BVH thread safety ( GH-48892 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Core: Add support for numeric XML entities to XMLParser ( GH-47978 ). Core: Add option for BVH thread safety ( GH-48892 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Core: Add support for numeric XML entities to XMLParser ( GH-47978 ). Core: Add option for BVH thread safety ( GH-48892 ).

Beta 52
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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Flying Sheep was founded by German friends in 2014, with a specific goal of making html5 browser games. Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. ” Flying Sheep was acquired by iCandy June 2022.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

Terminal-based engines don’t behave like a normal game engine where you have individual windows represented essentially as images layered on top of one another and their contents can therefore be scaled individually.

Render 52
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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Core: Improve the console error logging appearance: ( GH-49577 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). Core: Add support for numeric XML entities to XMLParser ( GH-47978 ). Core: Add option for BVH thread safety ( GH-48892 ).

Beta 52