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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). LSP: Prevent LSP adding signal callbacks to non GDScripts ( GH-55624 ).

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Dev snapshot: Godot 3.4 beta 5

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Core: Add option for BVH thread safety ( GH-48892 ).

Beta 52
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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Windows: Open a new console window for the editor instances ( GH-55925 ). LSP: Prevent LSP adding signal callbacks to non GDScripts ( GH-55624 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Viewport: Add a 2D scale factor property ( GH-52137 ).

Beta 52
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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Viewport: Add a 2D scale factor property ( GH-52137 ).

Mesh 52
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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Viewport: Add a 2D scale factor property ( GH-52137 ).

Mesh 52
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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Implement per-pixel transparency ( GH-51935 ). Core: Improve the console error logging appearance: ( GH-49577 ). Particles: Fixed rotate_y property of particle shaders ( GH-46687 ). Viewport: Add a 2D scale factor property ( GH-52137 ).

Mesh 52