Maintenance release: Godot 3.4.1
Mircosoft Game Dev
DECEMBER 17, 2021
macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Rendering: GLES3: Fix incompatible addition in auto exposure shader ( GH-55983 ). LSP: Prevent LSP adding signal callbacks to non GDScripts ( GH-55624 ).
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