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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. Leveling up your games with the cutting-edge technologies found in the biggest blockbusters just got a lot simpler. As of today, Unreal Engine 4 (UE4). Updates to NVIDIA RTX UE 4.25 The new NVIDIA UE 4.25 and UE4.26.1,

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Godot 3.5: Can't stop won't stop

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. The new container types are especially useful for dynamic content on different window sizes. Anything behind the polygon will be culled from view. You can try it live with the Web Editor too!

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Realistic Lighting in Justice with Mesh Shading

Nvidia

It lacks the ability to process mesh in a coarser grain than triangle, like meshlet culling. The underlying idea of the algorithm is, in the first place, to do culling, then draw the effective parts of mesh. With MeshShaders, the culling algorithms we use can be of great flexibility. Actually, it works.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. This is handled nowadays by a type of technology called “streaming”. Few other technologies work as well in this area.

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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Rendering: Portal occlusion culling. Portal occlusion culling. As well as performing occlusion culling it also provides a solution for throttling AI and processing based on proximity to the viewer.

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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Godot is a not-for-profit organization dedicated to providing the world with the best possible free and open source game technology. Various light culling fixes. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g. So you can expect Godot 3.3.1

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. This is the case of Lone Wolf Technology , a company created by original Godot co-author Ariel Manzur, who offers to get your game running on any console. As mentioned above, 3.0 Full principled BSDF. GPU particles.

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