Remove Content Remove Esports Remove Fighting Remove Platformer
article thumbnail

Wreck League: Anatomy of an NFT fighting game

Game Daily

Wreck League from nWay (a subsidiary of Animoca Brands, which also owns The Sandbox, TicBits, and Sky Mavis, among others) was announced earlier this month, and has been buttressed with a steady stream of blog posts, online explainers, and video content. “The more mechs you own, the more opportunities to engage in for better rewards.”

article thumbnail

Checkmate: Discussing the Rise of Chess Games on Mobile

Game Refinery

Chess has also become something of an esports sensation, which started after grandmaster Hikaru Nakamura coached streamer xQc on chess over Twitch and eventually led to the creation of a dedicated group of prolific streamers setting up an amateur chess tournament called Pogchamps on Chess.com. on Android/iOS or $46.99/$48.99

Mobile 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Apex Legends vs. Fortnite: Assessing Popularity in 2023 – Who Takes the Lead?

Game Errors

However, in Apex Legends, a gamer must be an expert and do more to move and fight. Both of these titles with cross-platform play capacity. Platform preferences: Both Fortnite and Apex Legends are available on mobile, PC, and console. The PS is the most popular platform for this title, with around 40% of gamers.

Esports 52
article thumbnail

Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

Our opinion on why is in line with Ilkka’s words above The lack of successful new game launches by Supercell stems mainly from the fact that all their games after Brawl Stars only offered incremental innovation over products that already existed in mobile , instead of a more disruptive proposal on the platform. Having a service mindset.

Mobile 119
article thumbnail

Trip Hawkins on The New High Score | Past and Future of Video Games

Deconstructor of Fun

In looking at recent innovations, a few key takeaways: Platform Expansion: We saw 1 new platform emerge but it was a huge one that now eclipses the other platforms: mobile Genre Expansion: We continue to see genre expansion and as before likely powered by technology enablement (e.g., eSports I think there’s a few of them.

Esports 52
article thumbnail

The Hybridcasual Gamble

Deconstructor of Fun

Eric Seufert explains the concept of content fortresses here. In terms of the share between ad revenue and IAPs, he states that Homa’s less-well performing hybridcasual titles generate 15% of their revenue from IAPs, while its top performers like Fight For America can bring in as much as 40%. But is this really a scalable future?

article thumbnail

The Lost Ark Has Found its Way

Deconstructor of Fun

Balancing relies heavily on gear, maps are crowded with question marks, Boss fights feature repetitive mechanisms. Others: Multiple replay reasons Lost Ark has innovated on some interesting gameplay systems besides quests and battles that encourage replaying content. Though, all of these foibles could be found in other games as well.