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Procedural Content Generation in Game Development

Starloop Studios

Procedural content generation (PCG) is a prime example of how AI in game development is leveraged in creative and compelling ways. As the use of AI in game development ramps up and speculation is rife as to how it will be used in the future, procedural content generation is one of the most well-recognized and [.]

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New Year, New GD: Inside Game Developer's new design

Game Developer

Welcome, once again, to the all-new GameDeveloper.com, now updated for better readability, easier content discovery, and an all-around improved site experience.

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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. One of the stories I wrote was a game. That game is now Hiru.” For Dean, history is the key to understanding people.

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Game Development for Kids: Unlocking Potential Through Play and Creation

Game Development for Beginners

The digital age has presented an unprecedented opportunity for the younger generation to not only consume content but to create it. Game development for children is a frontier that combines the allure of play with the rigors of education, offering a unique blend of fun and learning.

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Top Unreal Game Development Companies in 2024

Logic Simplified

Looking for a Real Unreal Game Development Company? The potential for building epic games on Unreal by game app developers and creators across industries has increased. The potential for building epic games on Unreal by game app developers and creators across industries has increased.

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Unity rolls out AI tools and marketplace for game developers

Game Developer

Unity's AI tools include a content creation tool called Unity Muse and a runtime inference engine called Unity Sentis.

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Addendum to cut content: people find remnants of cut content in game files often enough. So/but is there any even rough estimate you could give of cut content that’s dug up versus cut stuff that could never be found?

Ask a Game Dev

The kind of games that have the least cut content are annual sports titles - they have the most stringent schedules and know exactly what they are committing to with each annual cycle, so they have significantly less wiggle room than a project with a longer schedule and bigger scope (e.g.

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