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Release candidate: Godot 3.2.4 RC 4

Mircosoft Game Dev

Thanks to all pre-release testers who help us find and debug regressions! Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). Rendering: Various fixes to light culling ( GH-46694 ).

Render 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Raise errors when accessing deleted objects in debug. Improved Inspector sub-resource editing. Raise errors when accessing deleted objects in debug. but going one step too far: in debug builds in 3.2.3, Various light culling fixes. Improved Inspector sub-resource editing. Rendering: Unified 2D batching.

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Release candidate: Godot 3.3 RC 7

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

Render 52
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Release candidate: Godot 3.3 RC 6

Mircosoft Game Dev

Improved Inspector sub-resource editing. Core: Disable decayment of freed Objects to null in debug builds ( GH-41866 ). Editor: Improved Inspector sub-resource editing ( GH-45907 ). Node: Fix Editable Children issues with node renaming, moving, duplicating and instancing ( GH-39533 ). Multiple fixes to one-way collisions.

Render 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. Portal occlusion culling. Core: Promote object validity checks to release builds.

UX 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

Our script editor maintainer, Paul Batty ( Paulb23 ), implemented initial support for multi-caret editing in TextEdit, which is therefore usable in the GDScript and shader editors, as well as any other multi-line text field in the editor. target=template_debug : Debug template, optimized, with debugging code.

Beta 52