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Dev snapshot: Godot 3.2.2 beta 3

Mircosoft Game Dev

merge window but have been further developed and backported since. DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. After refining our Godot 3.2

Beta 52
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Dev snapshot: Godot 3.2.2 beta 4

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. Core: Fixed false positives in the culling system ( GH-37863 ). Notably, Godot 3.2.2

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

The main development effort then moved towards our future major version, Godot 4.0 (see experience (especially since we expect at least one year of development before 4.0 Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem.

Debug 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 2

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 1

Mircosoft Game Dev

DTLS support and ENET integration , developed by Fabio ( Faless ). Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. AStar: Make get_closest_point() deterministic for equidistant points ( GH-39409 ). Godot 3.2.2

Beta 52
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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

using data oriented algorithms to process the culling of objects and both secondary command buffers and automatic batching to efficiently submit the draw primitives. x point releases (which we are now intending to do more often, allowing several releases per year). Rendering is significantly more efficient in Godot 4.0, Or even more.

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