Remove Debug Remove Demo Remove Mesh Remove Scripting
article thumbnail

Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Dodge The Creeps C# demo running on the iOS Simulator. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

Debug 52
article thumbnail

GSoC 2021 - Progress report #1

Mircosoft Game Dev

Here are the 5 projects/students with links to the relevant sections in this post: Implementing a DAP backend for debugging Godot projects by Ricardo Subtil ( Ev1lbl0w ). Implementing a DAP backend for debugging Godot projects. Project: Implementing a DAP backend for debugging Godot projects. Branch: Ev1lbl0w/gsoc21-dap.

Debug 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

by calling queue_free() ) but is still accessed somewhere else in a script. Such use-after-free access needs to be guarded with is_instance_valid(obj) , but this has been surprisingly difficult to get right due to a number of bugs and inconsistencies between debug and release builds. and Godot 3.3. and Godot 3.3.

UX 52
article thumbnail

Make a fully functional calculator in Unity not only for VR, Part III

DameDev.tv

On the right side, under the Samples section, import the Starter Assets and Hands Interaction Demo. Hands Interaction Demo/Runtime/Prefabs/Complete XR Origin Hands Set Up.prefab. Hands Interaction Demo/Runtime/HandsDemoScene.unity and give it a try. Enabling debug draws can be useful for troubleshooting.

article thumbnail

Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

C# version of the Dodge the Creeps demo running in Firefox. Yuri did not stop there, as he also implemented many additional features for the classical script shaders , such as support for constants, arrays and varyings. Skin support allows multiple meshes to share a single skeleton. x release. support via Mono 6.6,

Render 52
article thumbnail

GSoC 2019 progress report #1 (part 2)

Mircosoft Game Dev

Improvements to the Visual Scripting System by Swarnim Arun. By adding a simple cache to it, we made it so that light map texture coordinates are only computed when there's an actual change to the geometry of the mesh. These can only be dealt with manually while debugging. Interactive Music by Daniel Matarov.

article thumbnail

GSoC 2018 progress report #1

Mircosoft Game Dev

It now supports meshes, armatures, lights, cameras, shape keys, animations (including object transforms, pose bones and property changes in shape keys, lights and cameras), and an automatic material search. To get sound you need to add a script to your AudioStreamPlayer node and use the note_on (note, velocity) function.