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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

Core: Expose Shape.get_debug_mesh() to the scripting API ( GH-48316 ). LSP: Update the filesystem for changed scripts, fixes issues with new named classes ( GH-47891 ). Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ). Core: Fix ZIP files being opened with two file descriptors ( GH-42337 ).

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Schedule for GodotCon 2019 in Brussels

Mircosoft Game Dev

Talk/demo: Making the next blockbuster game with FOSS tools: Director's Cut | Juan Linietsky ( reduz ). Juan will give a talk at FOSDEM showing how to create high quality 3D games like the recent TPS demo with FOSS tools like Godot, Blender, GIMP and Krita. Demo: Visual Debugger for the Godot community | Jānis Mancēvičs.

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Dev snapshot: Godot 3.0 beta 1

Mircosoft Game Dev

It notably includes Bullet as the new 3D physics engine , onion skinning , autotiling for 2D tilemaps, an enhanced debugger with remote SceneTree edit, and nice usability improvements such as code folding in the script editor, PascalCase builtins for C#, and many others. would be on its release. Bug reports.

Beta 52
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Dev snapshot: Godot 4.0 alpha 16

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. C#: Create script instance of reloaded scripts even if they're not tools ( GH-65266 ). Editor: Mark Script button if it's tool in Scene Tree Editor ( GH-65088 ).

Alpha 52
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Dev snapshot: Godot 4.0 alpha 14

Mircosoft Game Dev

However, if you can port some existing projects and demos to the new version, that may provide a lot of useful information about critical issues still left to fix. Editor: Keep property values when extending script ( GH-43081 ). Navigation: Add more detailed Navigation debug visualization ( GH-62601 ). alpha builds.

Alpha 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Exporting C# projects to iOS should be done from macOS using the classical workflow , and the scripts will be automatically compiled Ahead-of-Time (AOT) for iOS. The Dodge The Creeps C# demo running on the iOS Simulator. Thanks to the work of Pedro ( RandomShaper ), debug versions of Godot (e.g. feature set.

Debug 52
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C# progress report: WebAssembly, MonoDevelop and AOT

Mircosoft Game Dev

The Dodge The Creeps C# demo running on a web browser. I've created some scripts to help with this process. More importantly, this add-in aims to provide seamless debugging integration with the Godot editor. If you want to build them from source, these scripts can also be of some help with that. WebAssembly support.

Studios 40